Project 1999 - Classic Everquest (2024)

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» Online Users: 661
9 members and 652 guests
Axelthesot, Berendar, Brori, JosiahLightwood, Kavious, Mueria, sajbert, Snaggles, Zelina
Most users ever online was 34,097, 06-30-2021 at 03:41 PM.
» Welcome
Relive the Classic Everquest Experience as it was from 1999 to 2001. Project 1999 is a free to play Classic Everquest Server, unaffiliated with Daybreak Game Company but operating under legal permission. Our goal is to restore the magic and difficulty of the original Everquest game, including the mechanics, interface, and challenges of Original Content, Kunark, and Velious. Project 1999 is the most popular and most accurate reincarnation of Old School Everquest.Looking to Play Project 1999? Check out our Setup Guide. Looking for the latest Patch Files? Get them here: Project 1999 Patch Files (V57).
Project 1999 - Classic Everquest (7) Memorial Day Weekend 2024!
May 24, 2024 - 8:01 PM - by Medris
A 50% XP Bonus and 50% Loot Bonus has been enabled until Tuesday for the Memorial Day Weekend.

Happy Hunting!

- The P99 Staff

5 Replies | 2,724 Views
Project 1999 - Classic Everquest (11) Item Reimbursem*nt Delays
May 16, 2024 - 8:36 PM - by Blistig
Hello friends,

Many of you have inquired about the status of your pending item reimbursem*nts. Unfortunately, we are currently eight months behind on completed reimbursem*nts.

The process for completing a reimbursem*nt is extremely tedious, time-consuming, and mentally taxing. While an entry-level Guide is able to set up a reimbursem*nt, only a GM is able to finalize the reimbursem*nt and summon the item back onto a character. Our two active GM's are slammed with their real life jobs and adult responsibilities, and when they are finally able to squeeze out some free time to help on P99, there's about a thousand other GM-specific needs that require their attention. Reimbursem*nt types are not distinguished either, someone who requests their 5 Spider Silks and another player who wants their Warrior Epic back hold the same priority. I will explain the exact process for processing reimbursem*nts in greater detail below.

This bottleneck is well known to CSR and we're looking at ways to alleviate it. Part of that is something the players can help with. Two things in particular, first, when submitting a reimbursem*nt request in the future consider the following:

  • How easily could I reacquire this item(s)?
  • How valuable or rare is this item(s)?
  • Was this a server glitch or a mistake I made?

Second: Read. The. Quest. More than once! This will prevent 98% of quest failures. There are loads of online resources for double checking quest steps alongside fellow players who have completed the quest before.

If you feel your reimbursem*nt request is appropriate, this is the process for staff to resummon your item(s):


Generally a Guide will investigate by looking through logs to verify all claims. Did what the player stated happened, actually happen? If so, does that it falls within our reimbursem*nt policies. If it does, the Guide will format the post with information like server, account #, char #, item #, a link to the trade logs, etc.

Once that’s done, someone with GM access will double check to make sure all the information is there and the reimbursem*nt policies are adhered to. If those boxes are not checked, the GM will request that information and move on. If it's all there, a GM logs into the game with the reimbursem*nt threads up on a second monitor, and P99 on their primary. If the character is offline, the GM will log onto the character (loading screen), complete the item summon, then swap back to their GM toon (loading screen). To summon an item, they manually search for the item #, then type out a #restore command which includes the account and/or character #, the quantity, and item #. Then, they respond to the reimbursem*nt post, update the CSR logs, create a GM item summon log, and close the post player's initial forum post.

That’s for one item. For one player. About half of our reimbursem*nts have multiple items. As I write this post, there are 503 reimbursem*nts in the queue.

We hope this alleviates any confusion and frustration regarding our long item reimbursem*nt queue. We very much appreciate your continued patience and understanding and hope we can implement changes on our end to expedite the process.

Best of luck, and happy hunting!

Senior Guide Blistig

0 Replies | 1,845 Views
Project 1999 - Classic Everquest (15) Statement on Politics
Feb 04, 2024 - 6:32 PM - by Ambrogio
Project 1999 Community,

There are various reasons why we all made the decision to play Project 1999. Whether it is reliving Classic EverQuest, the community, an escape from real life, or ability to adventure with friends and family from around the world. That said, real life politics or other sources of contention do not belong on any platform managed by CSR Staff which includes but is not limited to in-game communication, posts on the Project 1999 forums, and discord channels. Disciplinary actions will include suspensions as well as permanent account bans.

Thank you,
The Project 1999 Team

0 Replies | 12,973 Views
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Project 1999 - Classic Everquest (2024)


What is the EverQuest project in 1999? ›

Project 1999 is a free to play Classic Everquest Server, unaffiliated with Daybreak Game Company but operating under legal permission.

Can you still play original EverQuest? ›

Thanks to fan projects, it's still possible to play EverQuest as it used to be.

Is EverQuest still up? ›

While dozens of similar games have come and gone over the years, EverQuest still endures as a viable commercial enterprise with new expansions still being released on a regular basis, over twenty years after its initial launch.

What is the EverQuest controversy? ›

The violent content in EQ was one of the main arguments against the banning; some of the EQ canon was just as violent as Mystere's fics. One in-game quest involved the murder of a pregnant halfling, and was removed after the Mystere incident. In spite of the community uproar, Verant refused to reverse the banning.

Why is EverQuest banned in Brazil? ›

A Brazilian judge has confirmed a ban, first ordered in October 2007, for first person shoot 'em-up Counter-Strike and massively multiplayer online game EverQuest, on grounds that they incite violence and are “harmful to consumers' health”.

Is EverQuest Next dead? ›

EverQuest Next was a planned massively multiplayer online role-playing game (MMORPG), meant to be the successor to EverQuest, EverQuest Online Adventures and EverQuest II. The game was in development by the Daybreak Game Company, but the project was terminated in 2016.

When did EverQuest shut down? ›

EverQuest Online Adventures (EQOA) was a 2003 3D fantasy massively multiplayer online role-playing game (MMORPG) for the PlayStation 2. The game was part of the EverQuest franchise before being shut down on March 29, 2012, after nine years of operation.

What was the first EverQuest game? ›

On March 16, 1999, a Massively Multiplayer Online game (MMO for short) called EverQuest was released into the world. Like thousands of people around the globe, I logged into the fantasy world of Norrath on that day and did not leave for several years.

What is project eq? ›

This is the announcement of Project EQ, an ambitious initiative aimed at embedding emotional intelligence at the core of law enforcement training.

What was the first EverQuest expansion? ›

EverQuest: The Ruins of Kunark (RoK, Kunark, or simply the Kunark expansion) is the first expansion to EverQuest, a massively multiplayer online role-playing game (MMORPG), released on April 14, 2000. It introduced a new land area to the game, the continent of Kunark, which had been previously unexplored.

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